Product-Service Systems Project: Experiencing Public Spaces
In teams, we will investigate the experiences that people have when interacting with services, associated objects, and other people within a public context, in order to design a product-service solution that answers the needs of relevant users. This means getting insight into the needs, behaviors, pain points and aspirations people have when they interact with the elements of the particular public context you are designing for. Our team’s task is to design a solution that makes that public experience better.
Group project
Miro
Adobe XD
MS Teams
Medibang Paint
Kapwing
Research & Interview
Journey Mapping
Concept ideation & sketching
Video editing
Throughout the 6 weeks of this project, me and my group completed the 6 phases of the double diamond design process: Discover, Define, Develop, Test, Refine, and Deliver.
Observational research and in-depth interviews, documenting research on post-it notes in Miro board
We use low-fi prototypes to make an early testing of 6 ideas by capturing feedbacks from users.
After considering feedbacks from testing phase, our prototype has been updated and improved, more engaging and functional.
Key features:
User-friendly map
A system to generate
different paths that can reduce congestion
Gift boxes located
randomly to increase users' excitement
This 'Future State' map shows the workflow of GaMall and its user's experience from start to finish, including: searching, following, engaging and receiving.
Key moments:
The sense of belonging
Receiving surprising
rewards
Quickly arrival to the destination
Know how to get
there in advance
Being notified when going the wrong way